ULTIMATE TEAM PINBALL – a cross between ultimate disc and team handball
This is by far one of my favorite games with grades four – high school. Ultimate Team Pinball nicely mashes together elements of ultimate Frisbee and team handball. As you’ll see in the video, it’s fast-paced, actioned-packed, and a lot of fun.
- Put a hula hoop at each end of your court.
- Place a cone or a pin inside each hoop.
- Create a crease using spots or cones around each hoop. In the video, you’ll notice that I use the lines which make a square around the hula hoop for a crease.
How to play:
- The goal of the game is to work the ball down the court in order to knock over the pin inside the hula hoop.
- I begin the game with a jump ball. However, you can also begin with a quick game of rock, paper, scissors to determine first possession.
- Once a team has possession, they must complete at least three successful catches before they take a shot on goal. Catches do not need to be consecutive.
- Any player with the ball is “stuck in the mud.” The player can only pivot with one foot much like basketball and Ultimate. Any player without the ball can move freely about the space.
- Like team handball, if the ball hits the ground, it is up for grabs. Any team can go for the ball. Therefore, unlike Ultimate, when the ball hits the ground, possession DOES NOT automatically go to the team on defense.
- Following three completed catches, a team can shoot at the pin. A team can continue to shoot after each miss without completing more passes. It’s like getting an offensive rebound in a basketball game and laying it in for a score.
- Neither the offense nor the defense can enter the crease at any time.
- After a goal, the opposing team immediately picks up the ball and begins their drive from in front of the opposing team’s crease.
- I like to play 5-minute games before rotating teams.
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