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For January, it’s time to get back to some basic movements using a pair of dice. The Roll in the New Year fitness challenge consists of exercises ranging from strengthening the upper and lower body to increasing aerobic endurance.
Each day, roll two dice and add the numbers together. The sum of the dice determines the exercise movement. Your workout should consist of at least 10 rolls of the dice. However, if you’re feeling extra motivated, especially as you roll into late January, roll a few extra times to intensify your workout!
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The December Flourish with Fitness challenge stresses the significance of good old-fashioned PLAY. As Albert Einstein famously stated, “Play is the highest form of research.” It is my belief that play is the ultimate means of physical, social, and emotional exercise for children.
Play allows children to use their creativity while developing their imagination, dexterity, and physical, cognitive, and emotional strength. Through play, children learn at a very early age to engage and interact in the world around them. Play is a cherished part of childhood. By finding the right balance between work and play, children will grow up happier, well adjusted, and more prepared to conquer the world.
At the end of the month, students add up the total number of days completed, have their parents sign the bottom of the sheet, then return it to a PE teacher. Students completing at least 10 days will receive an award certificate and toe token.
Follow me on Twitter: http://www.twitter.com/justybubpe.
Check out my Facebook group called Keeping Kids in Motion!
Subscribe to my Youtube Channel for over 100 useful games for physical education!
Have you ever watched reruns of the classic game show, Beat the Clock? It was a television game show that involved people trying to complete challenges to win prizes while faced with a time limit. The challenges were extremely goofy, yet challenging using a variety of everyday materials and equipment. I recently stumbled across the 1979 version of the game on the Gameshow Network and was riveted. I couldn’t stop watching. The challenges had the perfect balance of simplicity and fun. Anyway, below are 14 challenges inspired by Beat the Clock.
My version for physical education is called Master the Minute! Each of the challenges is done with a partner and has the ultimate goal to fulfill in one minute or less. However, I decided it would be better for my students to receive credit for partially accomplishing the ultimate goal. Therefore, each challenge has several ways to earn points.
Included below are written descriptions of each challenge, a video of each of the Master the Minute challenges, and scorecards for you to use with your students.
Below are the scorecards. One card is for each of the 14 stations while the other two cards break the stations down into two separate courses. I call them the red and blue courses. Be sure to print out the scorecards at the bottom of the post!
Challenge: Shoot 10 balls into the hula hoop in one minute or less.
How to Play
Using a swim noodle as a pool cue, attempt to shoot 5 balls into 5 different hula hoops in one minute or less. If a ball misses the hoop, the other partner retrieves it and places it back on the starting point, while the shooter moves on to the next ball. Partners switch roles after 5 shots.
Equipment: 5 Hula Hoops, 5 Gator Balls, 1 Swim Noodle
Scoring
5 balls -10 points
3-4 balls – 7 points
1-2 balls – 5 points
Challenge: Partners work together to catch 10 rings on a swim noodle in one minute or less.
How to Play
Stack 10 deck rings at the tossing line and place one swim noodle at the catching line. Set the distance based on the level of your students. One the signal to begin, partner one tosses a deck ring to partner two, who attempts to catch it with the swim noodle. I like to allow each partner a chance to toss and catch. Therefore, I encourage them to switch roles after every 5 tosses or after partner one catches 5 rings.
Equipment: At least 10 deck rings, 1 swim noodle, 2 spots to mark the tossing and catching lines
Scoring
10 rings – 10 points
6-9 rings – 7 points
3-5 rings – 5 points
1-2 rings – 3 points
Challenge: Partners each catch 4 deck rings on a swim noodle from 4 different distances for a total of 8 deck rings in one minute or less.
How to Play
Stack 10 deck rings at the tossing line. Mark 4 catching lines at increasing distances with a spot or chalk line. Set the distances according to the level of your students. Partner one, the tosser, stands at the tossing line while partner two, the catcher, stands with the swim noodle at the closest catching line. On the signal to begin, the tosser tosses a ring to the catcher. If the catcher catches it, she moves back to the next line where she’ll remain until she catches another ring. If the catcher catches a ring at all 4 levels, the tosser and catcher immediately switch roles. You can also encourage partners to switch roles after each successful catch to ensure equal opportunity for each role.
Equipment: 10 deck rings, 1 swim noodle, 5 spots or chalk to mark the tossing and catching lines
Scoring
8 rings – 10 points
5-7 rings – 7 points
2-4 rings – 5 points
Challenge: Partners score 5 baskets in one minute or less by striking a tossed ball with a plastic disc.
How to Play
Place a spot for the tosser to the side of the goal along with a bucket of gator balls. Place another spot approximately 5-10 feet in front of the goal for the shooter. Choose a distance that works for your students. On the signal to begin, the tosser tosses a ball to the shooter who tries to strike the ball with the disc into the basket. The shooter and tosser switch roles after each successful attempt.
Equipment: 1 small goal (could be a bucket or small basketball goal), 2 spots to mark the tosser and shooter lines, bucket of balls
Scoring
5 goals – 10 points
3-4 goals – 7 points
1-2 goals – 5 points
Challenge: Partners stand up 5 bowling pins using only their feet in one minute or less.
How to Play
Spread out 5 bowling pins in a line on their sides. On the signal to begin, partners stand face to face, holding each other’s shoulders, while attempting to stand each of the pins up using only their feet.
Equipment: 5 bowling pins
Scoring
Stand up 5 pins – 10 points
Stand up 3-4 pins – 7 points
Stand up 1-2 pins – 5 points
Challenge: Partners simultaneously flip 8 small cones onto 1 large cone in one minute or less.
How to Play
Set up a circle of 8 small cones. Each cone should be approximately 3 feet apart. Place one large cone in the center of the circle. On the signal to begin, partners begin flipping the small cones onto the large cone.
Equipment: 8 small cones, 1 large cone
Scoring
8 stacked cones – 10 points
5-7 stacked cones – 7 points
2-4 stacked cones – 5 points
Challenge: Partners transfer 3 plastic balls, one at a time, and place them onto 3 large cones using 2 foam paddles in one minute or less. The balls must be transferred between each of the 2 paddles, one held by each partner.
How to Play
Spread out 3 plastic balls. Line up 1 large cone per ball about 15 feet away. Adjust the distance to work for your students. Each partner holds a paddle. On the signal to begin, partners pick up one of the balls using only the paddles, then transfer it to the aligned cone. They carefully place the ball onto the cone, then quickly return for the second ball.
Equipment: 3 plastic balls, 2 lollipop paddles, 3 large cones
Scoring
3 balls – 10 points
2 balls – 7 points
1 ball – 5 points
Challenge: Partners flip a lollipop paddle to each other, successfully catching it by the handle 20 times in one minute or less.
How to Play
Partners stand alongside each other. One the signal to begin, one partner flips a paddle to his partner, who must catch it by its handle. The paddle is continuously flipped back and forth. The paddle must complete one rotation, and be caught by its handle in order to be considered a successful catch.
Equipment: 1 lollipop paddle
Scoring
20 catches – 10 points
15-19 catches – 7 points
10-14 catches – 5 points
5-9 catches – 3 points
Challenge: Partners carry 4 different balls, one at a time, across the floor using 2 swim noodles in one minute or less.
How to Play
Place a basketball, playground ball, volleyball, and a football on a starting line. Spread out 4 deck rings at the finish line, approximately 25 feet away from the starting line. On the signal to begin, partners each hold the ends of 2 swim noodles. They attempt to pick up the first ball using only the noodles. Balancing the ball on the noodles, they take it and carefully place it on the first deck ring, they sprint back a repeat with the next ball.
Equipment: 2 swim noodles, 1 basketball, 1 volleyball, 1 football, 1 playground ball, 4 deck rings
Scoring
4 balls – 10 points
3 balls – 7 points
1-2 balls -5 points
Challenge: Partners knock over 10 bowling pins in one minute or less.
How to Play
Set up 10 pins in bowling formation along a wall. Set up 10 hockey pucks along the shooting line, 5 for each partner. Adjust your shooting line according to what’s suitable for your students. Place a bucket of extra pucks behind the shooting line (you can also use any type of ball if you don’t have pucks). On the signal to begin, partners quickly shoot the pucks, trying to knock over the 10 pins. Continue shooting until all pins are knocked over or until time runs out.
Equipment: Bucket of hockey pucks and/or balls, 2 hockey sticks, 10 bowling pins, 2 cones to mark the shooting line.
Scoring
10 pins – 10 points
9 pins – 7 points
8 pins – 5 points
Challenge: Partners work together to bounce one ball in each of the 10 buckets in one minute or less.
How to Play
Set up different sized buckets in a circle. Each bucket is about 3-4 feet apart. Place a bucket with 10 balls in the center of the circle. On the signal to begin, partners take turns trying to bounce a ball into each of the 10 buckets.
Equipment: 11 buckets (1 for the balls), 10 plastic balls. I use balls from a ball pit.
Scoring
Fill 10 buckets – 10 points
Fill 7-9 buckets – 7 points
Fill 4-6 buckets – 5 points
Fill 1-3 buckets – 3 points
Challenge: Partners share a long rope to simultaneously jump the rope 15 consecutive times.
How to Play
Partners position themselves so their outside hand is holding one end of a long rope. On the signal to begin, both partners turn the rope. Each partner must be “inside” the turning rope so they can both jump it. The goal is to jump 15 consecutive jumps without missing. If the partners miss prior to reaching 15 jumps in a row, they immediately start over and continue to do so until time expires.
Equipment: 1 long rope
Scoring
15 consecutive jumps – 10 points
10-14 consecutive jumps – 7 points
6-9 consecutive jumps – 5 points
2-5 consecutive jumps – 3 points
Challenge: Partners retrieve 4 balls and place them in their basket in one minute or less.
How to Play
Set 4 balls along a sideline about 2 feet apart (I recommend 6″ gator skin balls). Set 1 medium sized cone at the starting line about 15′ feet away from the balls. Place one basket/bucket behind the starting line. On the signal to begin, one partner jumps to a first ball, pinching the cone between his feet. When he gets to the ball, he jumps the cone onto the ball, turns around and jumps back to the starting line. Once he successfully returns the ball to the starting line, he jumps off the cone, to allow his partner to retrieve the second ball. The partner who retrieves the ball must place it into the basket using only his/her feet.
Equipment: 4 (6″) gator skin balls, 1 cone large enough to fit over the ball, 1 basket or bucket
Scoring
4 balls – 10 points
3 balls -7 points
2 balls – 5 points
1 ball – 3 points
Challenge: Partners catch 20 balls using a bucket strapped around their waist in one minute or less.
How to Play
Set up two throwing lines, one for each partner, about 10 feet apart. Adjust the throwing lines to fit your students. In the video, you’ll see a short distance and long distance version of the game. Each partner straps a small plastic bucket to their waist using a strap. I use flag football belts. On the signal to begin, players pass a yarn ball back and forth attempting to catch it in their bucket without using their hands.
Equipment: 2 plastic buckets, 2 belts, 4 cones to mark the throwing lines, 1 yarn ball
Scoring
20 catches – 10 points
15-19 catches – 7 points
10-14 catches – 5 points
5-9 catches – 3 points
Follow me on Twitter: http://www.twitter.com/justybubpe.
Check out my Facebook group called Keeping Kids in Motion!
Subscribe to my Youtube Channel for over 100 useful games for physical education!